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Solid resource management game, nice art, nice theming. In an expanded version I would a few frictions polished, like being able to replace buildings and/or expand, and blocking a couple of game states (should only allow one market, first lumberyard could be free to avoid soft-locking). It felt cool having the seasons move so quickly, and for those seasons to have mechanical significance (I noticed harvesting was tied to the seasons somewhat). Nice job!