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A jam submission

Brew TycoonView game page

Village survival builder
Submitted by Lommix — 1 hour, 35 minutes before the deadline
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Brew Tycoon's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#233.3753.632
Overall#412.8253.039
Graphics#482.8373.053
Audio#492.3482.526
Execution#502.7392.947

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Solid resource management game, nice art, nice theming. In an expanded version I would a few frictions polished, like being able to replace buildings and/or expand, and blocking a couple of game states (should only allow one market, first lumberyard could be free to avoid soft-locking). It felt cool having the seasons move so quickly, and for those seasons to have mechanical significance (I noticed harvesting was tied to the seasons somewhat). Nice job!

Submitted

I really liked the UI in this game. Took a bit to get the hang of it. I liked the cycling seasons driving everything. I can't decide if it'd be better if it cycled automatically or based on player actions. Nice job!

This was a simple but fun little puzzle. The time pressure and music really helped to make it feel like a little bit more than it is.

It was a little disappointing to not have a win state, and a timer would have been a nice quick thing to add for replayability.

Submitted

Cool game. It took me a little while to get the hang of the systems and work out how everything linked together. I also lost the first couple of play throughs while reading the tutorial, so it would have been nice to have the game paused until I hit a “start” button.

Other than that, I enjoyed building a little engine and turning the business around from “massively in debt” to so rich I owned about 20 people and sold enough alcohol to supply a small country!

I think this has the bones of a really fun strategy, and with the seasons turning it fit the theme well.

Submitted

That was interesting, I love the concept. I went into debt immediately :P but ended up rolling in dough eventually. 

Submitted

Good idea. A bit easy to get that statue of victory. I'd like have more time to read the tutorial before the game starts, lost that first game in a hurry because of this ! I'd like the game to tell me how awesome I am when I build the victory statue. Maybe due to me playing the web version, but when clicking on a field that's on the bottom row, its UI is too low, and I can't see everything !

Submitted

Very fun! I like the small number of tiles and the fact that the seasons pass by quickly. It could be developed further into a fast-paced puzzler.

Submitted

Fun game ! Does it make sense to have multiple markets ?

Submitted

fun tycoon game. Having some sort of ending screen after building the victory statue would be cool.

Submitted

I enjoyed this game until I realized that I can’t destroy something off of a tile (or at least I couldn’t figure out how to) and that kept me from beingc able to build the big thing. Other than that, I thoroughly enjoyed the game.

Submitted

Yeah, I soft-locked myself right at the start of the game by building 4 fields, not realising that 4 people in a house mean 4 tiles I can use, and there being no way to build a house over a field.

It’s a little awkward you can get a game over by turning all your wheat into booze, I mean if I’m starving I’m not gonna distill any more vodka. (Or is that actually realistic in a way I don’t get? xD)