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(+1)

KaS pointed this out as well - the stacked fourths at the beginning were very nice and brought a lot of oomfph to the introduction! my only thing is mega nitpicky and has to do with dynamics - some dynamic shaping (i.e. making some parts rise and fall) could add another level of intensity to your piece and could even symbolize the growing and dying of fire as it ages. the visual was a nice touch, and the sound effect at the end of blowing the match out really pulled it all together!!!

(+1)

Thank you!

The blowing out at the end was one of the first things I thought of when thinking of the piece so I’m glad you liked it!

I hadn’t thought of that idea wi to the dynamics to symbolize the fire! That would have been really neat! I do like the song as is now since it’s supposed to be an intense boss fight but I’ll keep that in mind!