Hi! It’s a nice puzzle. The mechanic is straightforward, and the game has much potential with many different types of cells. I would like the different categories of cells to be visually distinguishable. You will, of course, remember each icon quickly after playing a few times, but it would be nice if the curses looked differently from consumables, let’s say.
I started with the tutorial, and so far, I am stuck at the level 7 tutorial. I haven’t yet got the trick there. It should be something obvious, of course, as usual.
Good luck with your game!