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(+1)

Hi! It’s a nice puzzle. The mechanic is straightforward, and the game has much potential with many different types of cells. I would like the different categories of cells to be visually distinguishable. You will, of course, remember each icon quickly after playing a few times, but it would be nice if the curses looked differently from consumables, let’s say.

I started with the tutorial, and so far, I am stuck at the level 7 tutorial. I haven’t yet got the trick there. It should be something obvious, of course, as usual.

Good luck with your game!

(+1)

Thanks for playing and your feedback! Sure, will consider color coding the cells.

Oops! I should redesign the tutorial I guess, if folks are getting stuck there. Hope you finish it sometime. You could also skip that level and move to the next one, or the main game directly :) You've done most of the tutorial, so hopefully you'll be fine.

Thanks! And your game is interesting as well. Played a couple of levels yesterday. Will spend some more time and drop a review soon.