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(3 edits) (+1)

Unfortunately panicked on level 11 with

bevy_game.js:1876 panicked at /home/runner/.cargo/registry/src/index.crates.io-6f17d22bba15001f/bevy_ecs-0.14.0/src/system/commands/mod.rs:1250:13:

error[B0003]: Could not insert a bundle (of type `resnake::fade_out::FadeOutThisEnt`) for entity Entity { index: 4203, generation: 58 } because it doesn't exist in this World. See: https://bevyengine.org/learn/errors/#b0003

and my patience ran out there. At the time I was at the far left end of the map and had just typed a "c" command that I assume would have killed me.

I enjoyed the puzzling for the most part. I'd like to echo the confusion around "total" and "current" rewinds. I also killed myself A LOT without understanding why. I eventually figured it out, but some better phrasing there could save us a minor wtf. I think the tutorialization around anti-doors could use a bit of work too. Maybe the first couple levels featuring them were a bit too easy, because I didn't actually understand them until later.

While I was slightly stuck briefly on level 7, I was convinced that there was something to the mysterious [$] symbols on the map and took a dive through the source code. I guess those are just decoration?

I think that overall this feels slightly odd because the controls are mixed between arrow keys and command input, and it *feels* like a turn-based game at first, but navigating the spikes requires precise timing.

And a minor nitpick, but I feel like the snake movement audio really didn't fit.

I think this could be pretty fun with a bit of polish though. Nice work.