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(+1)

Loving all the changes, you put a lot of work in and it shows. I'd say hostile creature diversity would be something nice to work on. Having the same couple enemies on every map type gets boring, maybe slightly different variants at least would spice it up. Random/rare encounters like running into a bear in the woods or a pack of wolves would add some nice pucker factor. There's a lack of wildlife diversity for sure. More difficult and varied encounters would be cool. Chimeras for an example only appear in that one abandoned farmhouse subtype, but could really be distributed into later dungeons amongst the other enemies.


Something Boreal is very frustrating to source in significant quantities because you can only get them from glacial water, which is random and usually you don't even get much, or spearmint leaves, which are insanely inefficient. Could you buff the amount of "Something Boreal" you get from spearmint? .30 is painful when potions cost 1.50, not to mention it already uses up 1.00 of something umbral which is very hard to get a lot of until later in the game, and .30 of something ephemeral which is used in a lot of different potions as well.


Thoughts on items: Could you just have the higher tier versions of the gloves/boots stack the previous effects onto the upgrade? It's very tedious having swap gloves and boots back and forth depending on what I'm doing. Also verdant sandles seem to be extremely pointless. I don't think it would be broken if you rolled up the benefits of the basic gloves and sinister gauntlets into the shock gloves, it would be a slight buff, but really more of a QoL thing than anything.


Is there a win condition in the current game? I have all the potion recipes and have been going completionist on the lore fragments. I'd like to know if there's something hidden or if it's just not implemented yet. I think it would be cool to have multiple win conditions with different pathways. Lichdom, going through the veil to another dimension, finding celestial language words to get immortality. Definitely would be good for replay value.

also ` words of power?

>Something Boreal

Maybe. I might add a couple of additional sources. But I think you underestimate the amount of glacial water that becomes available in the late game, which is when you actually need it the most. And if you have no idea what I mean: look at the entrances to mines.

>Could you just have the higher tier versions of the gloves/boots stack the previous effects onto the upgrade?

I saw several people actively considering their equipment during their playthroughs, and I don't want to remove that from the game. Verdant sandals may need a buff, though.

>Is there a win condition in the current game?

No. If you see no active quests (besides Ricardo's friends, which is always active), it means there is nothing else left in the story. All that's left is to explore until you've had enough.