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So much fun as it picks up any custom setting, from historical countries to Imperium from Warhammer 40k, and even party house with friends. I was even able to make it write everything in different language by asking for it in description. Sorry for eating big number of credits, tho. It becomes a bit stale as there is only 4 parameters and no custom flags, but it is great proof of concept that LLM could take reigns of game mechanics. I am a bit disingenuous - AI sometimes mentions past decisions, but it only affects the narration. Can't wait when in future LLM would bake a whole plot with cumulative story where past choices not just shape the story, but also intertwine in meaningful way. But it would probably require whole location simulation with NPC's.

I'm glad you had fun with the game! It would definitely be interesting to see how far using an LLM to run a game could be pushed. Hopefully some studio out there is doing just that.