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lem

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A member registered Dec 11, 2017 · View creator page →

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I'd like to add my 2 cents as someone who has an actually AI generated game (as in I make calls to the OpenAI API  during gameplay to generate content).

When I visit the AI generated tag, I am specifically looking for games which use 'meaningful' AI generation, and with this new change its impossible to tell which used AI for code (not meaningful to the player) and for which ones AI is a part of the game experience.

My view is the AI tags should be expanded to something like the following:

  • AI Assisted - Devs used AI for code or development tasks.
  • AI Art & Content- Game includes AI-generated visual assets, text or other static generation.
  • AI-Driven Gameplay - Game uses AI to dynamically influence the player's experience.

I think these tags would sufficiently separate the different ways AI can impact games for players and developers. A game which is 100% AI would apply all 3, but devs can choose to what extent their game was AI generated. Or at a minimum it could change to AI Assisted and AI Content :)

Hi, I have noticed that some games under the AI generated tag, do not seem to be tagged as AI generated?

https://itch.io/games/tag-ai-generated

Is this a bug or is the tag system less simple than I first thought? I admit I have a vested interest in this as I have an AI generated game and its being pushed down by other games that don't seem to have any meaningful AI elements, or even the tag.

Thanks

the game is cool but i don't see how it fits in the ai-generated tag

Nice idea with an ant farm style of appeal. I just liked watching the transports going back and forth!

Really good looking game and cute theme! Sadly I'm really bad at platformers so didn't get too far. I tried it on 2 computers and had problems with the frame rate, but this is probably due to my computers not being good.

Thanks! Yeah I thought the same about the intro - but I figured for the jam most people might only see it once or twice before moving on. It might be cool if the player could write their own intro to the show and the audience could react somehow.

Stunning game and great animations to boot. Loved the music too.

I really liked the graveyard where you could see your past selves, and the music was great! The combat method was a bit frustrating, I felt like the sword didn't go in the direction I expected.

Beautiful game, and I liked the unusual music. I did get a bit frustrated with the shoot and grab mechanic, maybe for noobs you could hint at the best time to grab. It would be funny to see the guy falling back to the bottom after building the next section.

It took me a while to figure out how to use the UI (even after doing the tutorial) but once I got it the game was pretty engrossing. I could definitely see this expanded with more story, and maybe even spell or weapon crafting by the supplier.

Very polished game, and I liked the scenario. I found the weapon to be a bit hard to use, so I wasn't able to defeat the enemies and progress (this might just be me sucking at this type of game!)

I am awful at this game but the idea is so crazy I have to love it. Never seen something like this before

This game is amazing, especially for 4 days! Because I play on laptop I wasn't able to orbit the camera which made it harder to play, but I was able to move units, make the big guy and kill enemies. It was interesting to play an RTS with no UI, honestly kind of refreshing but a minimap would have been really helpful.

This game looks cool, but I couldn't figure out how to assign the pilot to the mech.

This game looks cool, but I couldn't figure out how to assign the pilot to the mech.

Interesting game, I died a lot lol. I'd be interested to see bigger levels to really amp up the scary-ness of being chased by the clown.

This game has a lot of personality! It took me a while to figure out the controls because there is no visual effect to show the shrink or grow ray, but I figured it out eventually.

This game is super polished and I love the art style. The tutorial was nice as well. It would be nice if the player movement was a bit more responsive. I did get stuck at one point and just jumped up into later sections of the game, might be worth gating it somehow.

Cute little game! It was easy to pick up what to do. I did feel like the puzzles relied on remembering where I had just been which was a little difficult. I'd be interested to see it with more puzzle elements that could be solved within one screen.

Very interesting game, when I could get the mechanic to work it felt very satisfying, but I found the game too difficult to get the hang of at its current pacing. I'd suggest having way fewer enemies at the start to the player can get the hang of the lasso!

This game looks great! Very clean. I struggled a bit with the mechanics because I'm an inverted player, I'd have preferred left and right to be swapped on the keys, but it was easy to pick up the mechanic. It might be nice to add some story elements to motivate the player.

Cute little puzzle, I was really impressed by how small the player gets when he shrinks. I'd be interested to see what puzzles you might come up with given more time. One thing I would say is this game could really use some music and sound effects (I didn't hear any, idk if there are any).

I'm too bad at platformers to get far in this, but what I was able to play was pretty fun. I did seem to have a bug where the main menu would appear during play. The art style is nice!

I'm glad you had fun with the game! It would definitely be interesting to see how far using an LLM to run a game could be pushed. Hopefully some studio out there is doing just that.

I really enjoyed this game! It was a cute twist on poker. It was a bit confusing what the different cards do, or what decay means in this context - but it was still fun. I did encounter a crash when trying to decay a 2.

I liked the idea of keeping the ship going, but I think I encountered some bugs so my energy was going down like crazy even though everything was fixed. Feels like it has a lot of scope for adding ship visuals, or random events.

This was very nostalgic to me because I used to play games like this as a kid. I love the look of the console and needing to press the power button is a cute touch. I would like to be able to see the bullet moving to the enemies, and keyboard controls are a must.

Thanks! Originally the game had even more annoying sounds, but the one person I tested the game on rage quit after 5 seconds 🤣

I liked the twist where instead of trying to avoid zombies, you recruit more. It was fun to see others transform. The music was a bit repetitive for me.

I never thought a game about carrion could be this relaxing!

Thank you for your kind comment! I will look into those models you mentioned. Right now I am making a direct request to OpenAI's servers and just substituting in the model name, so anything more advanced than that won't work.

Interesting to hear of someone with the same idea! Honestly I'm surprised there aren't more games like this (ie AI gamesmaster). I'll bear in mind your ideas for new features, I haven't added much in the way of game features since I made it - mostly been focusing on improving the backend.

Thanks, I've had a few reports of this. Will take a closer look.

Is there no sound or is it just not working for me?

Hey, the problem should be fixed now!

(3 edits)

Thanks for the reply. The error is

"Access to fetch at 'https://realmcraft-400614.nw.r.appspot.com/' from origin 'https://html-classic.itch.zone' has been blocked by CORS policy: Response to preflight request doesn't pass access control check: No 'Access-Control-Allow-Origin' header is present on the requested resource. If an opaque response serves your needs, set the request's mode to 'no-cors' to fetch the resource with CORS disabled."

Bit weird because thats in the allow list...

EDIT: Turns out the problem was actually that billing had failed for all my cloud services, and this was showing up as a CORS issue. So it wasn't a CORS problem after all! 🫠 Thanks anyway 🫶

(1 edit)

Hi, I am once again facing CORS errors for my game RealmCraft.

A few months ago I was facing errors and updated the allowed URLs to

origin: [
'https://html-classic.itch.zone', 
'https://v6p9d9t4.ssl.hwcdn.net', 
'https://html.itch.zone',
'https://*.itch.zone',
]

Have the URLs changed again? I'm not that good with this type of thing.

Thanks, Louise

Thanks for letting me know, I'll investigate it tonight. I'm getting the same error.