Thanks, I've had a few reports of this. Will take a closer look.
lem
Creator of
Recent community posts
Thanks for the reply. The error is
"Access to fetch at 'https://realmcraft-400614.nw.r.appspot.com/' from origin 'https://html-classic.itch.zone' has been blocked by CORS policy: Response to preflight request doesn't pass access control check: No 'Access-Control-Allow-Origin' header is present on the requested resource. If an opaque response serves your needs, set the request's mode to 'no-cors' to fetch the resource with CORS disabled."
Bit weird because thats in the allow list...
EDIT: Turns out the problem was actually that billing had failed for all my cloud services, and this was showing up as a CORS issue. So it wasn't a CORS problem after all! 🫠 Thanks anyway 🫶
Hi, I am once again facing CORS errors for my game RealmCraft.
A few months ago I was facing errors and updated the allowed URLs to
origin: [
'https://html-classic.itch.zone',
'https://v6p9d9t4.ssl.hwcdn.net',
'https://html.itch.zone',
'https://*.itch.zone',
]
Have the URLs changed again? I'm not that good with this type of thing.
Thanks, Louise
I've just entered a jam and the "Submission to..." label appears on my game page: https://lmclennan.itch.io/realmcraft
The jam name is so long that it impedes gameplay by getting in the way. Could the jam names be truncated when they appear in the labels? I.e. "Submission to GAME-A-WEEK...".
It would make the area look more organised and still let people know about the jam. Let me know if this is already possible!
Please check out my game! Thank you 💛 https://itch.io/jam/brackeys-10/rate/2233052
Please check out my game, thank you! https://itch.io/jam/brackeys-10/rate/2233052
Cute little puzzle game, but I have a few suggestions.
The way the levels were set out encouraged me to find easier ways solve it by going to the edge of the grid rather than going through the middle and dealing with the obstacles, which make the solve less satisfying.
I also found it a bit tedious to have to click and drag the ship around, this could be helped by adding more visual feedback when you tap the ship - or maybe let the player tap the ship, then show all the squares the ship can move to, and they can tap again to choose the move location.
In terms of progression, I think it could be a lot more granular, eg adding one shell and getting the player to deal with it.
Nice job, I love puzzle games and would like to see more of them!
I think this has potential but the game design didnt' gel for me. I didn't really understand why I was sending the sub into the water, and I was able to click the "look for investors" button loads of times with no penalty. I liked the 2 stage approach where you prepare the sub before going down, but the choices didnt' seem meaningful.
This was pretty fun but a few changes could really improve it. The enemies looking the same as the player is confusing, and I didn't realise they were enemies until I died. Its also difficult to know what will cause you to die, seemingly touching the bottom of the screen means you die but this isn't obvious at all. Aside from this, the movement is good and its a pretty fun game.
This is a really fun game and the graphics were so cute, and the music is super funky! My feedback would be that its very hard to keep track of the character's HP in the space view, it would have been nice to get a read out of the characters status at all times. It also wasn't clear what the different things you can craft do - for example I never figured out whether or not you need to build more rockets, or if you were building a power up. Anyway I gave you a follow for this great game!!!
This is a good looking game, but I found the gameplay a bit lacking. It takes too long for anything to happen, so you start getting bored. The spooky noises aren't really enough to make it scary. But this seems like a base to make a cool game, if more things happened and it was easier to understand what to do.