Thank you for playing, and I'm really happy that you enjoyed it!
Haha yeah, sadly I had no more time to implement a few things and fix that specific bug where you respawn exactly on top of an enemy, and it completely ruins your death count for that run.
The recharging was also originally intended to be checkpoint-based (same for the respawning), but I was running short on time, so I decided instead to go for the movement recharging.
I also admit that I intentionally left spaces with single blocks around the map to trap the player and make it impossible to recharge as a (bad) way to make it more 'difficult' hahaha