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A member registered Sep 11, 2015 · View creator page →

Creator of

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Glad you like it! :)

The idea at the beginning was that no delay would exist between movements (just the animation itself completing), but I had a lot of problems with the enemies actually breaking the game because the player moved too fast. So I had to put a delay between actions, but if you hold the key down it should move as soon as the delay is over

Thanks for playing, I'm glad you like it!!

And yes, there are some spots in the game where you can get stuck in a single block with no way of recharging. Some of these were made on purpose to force the player to restart, as a very bad way of increasing the "difficulty" or "duration" of the game hahaha

The original concept I had was exactly like what you mention, a checkpoint-based respawn and not only that, but you were supposed to only recharge at checkpoints too, but obviously for time reasons I had to improvise something else

Thank you! 

Nice to read that people like the sprites I made  haha, I'm glad you enjoyed the game!

Thank you, I'm glad you like it! And actually I wanted the movement to be immediate too, but I was having issues with the enemies breaking the game and doing some funny stuff. So I had to force a little delay between player actions so nothing would break

it has such a nice art style, I love it

I love this idea, I think there should be more time between every action like the character movement and the rolling dice but overall it's nice

After playing a while I felt like a pro speedrunner, the movement feels nice

I also really like the sprite and animations of the little wizard (?)

when I started rolling up the stairs I couldn't stop laughing hahah

Is the second level coming soon or is there a secret way to unlock it?

This is a great fitting game for the theme I really liked it!

At first, I thought there was no sound tho because it was so low even with my volume really high

Thank you!   Glad you like it!

And yes, there are spaces where you can get stuck in 1 block with no way of recharging, this may or may not be because I wanted to "trap" the players in a (bad) attempt to add more difficulty to the game haha

Thanks for playing! I'm happy to hear you like the art as I struggle a lot with making it look decent haha

The movement is not the fault of your laptop or the engine, it's actually a timer in the code that I put so all enemies have time to complete their movements before the player can move again. I wanted to reduce the time or make it basically non-existent, but oh well, three hours is a not enough time for that haha

And yeah I noticed that bug way too late so I couldn't fix it on time, that breaks your death counter for the run. You can move to get out of the loop easily tho

Thank you! I'm glad you liked it

It sure does!

Thank you for playing, and I'm really happy that you enjoyed it!

Haha yeah, sadly I had no more time to implement a few things and fix that specific bug where you respawn exactly on top of an enemy, and it completely ruins your death count for that run.

The recharging was also originally intended to be checkpoint-based (same for the respawning), but I was running short on time, so I decided instead to go for the movement recharging. 

I also admit that I intentionally left spaces with single blocks around the map to trap the player and make it impossible to recharge as a (bad) way to make it more 'difficult' hahaha

thank you! I'm glad you liked it.

I totally get what you're saying about the long pause between movements, and it's something I wanted to remove (or like you say, make it 10-20 ms). But with the time constraint of the jam, this is the best I could do to make sure the enemies don't go crazy with their movement haha

Thank you I'm glad you liked it! 

And yeah I need to do more testing to find a good balance for all the player stats, as well as making sure the upgrade/downgrade system doesn't break anything else haha, and yes I wanted to add a sprite "blink" when you get hit or hit an enemy to address that issue but sadly couldn't finish it in time, for the bug where pressing space doesn't start the game I don't know what causes it, I think it has something to do with Unity interacting with the website, it happened to me too and I couldn't find a fix for it.

again thanks for playing and I'm glad you enjoyed it!

Thanks I'm glad you liked it! And definitely, I want to expand at least a bit more on the game and make something more complete (and less buggy ofc).

Yes I started to work on a "blink" effect so there would be clear feedback when you hit or something hits you but I didn't have any more time, that's something I'll work on for sure

Thank you! and yes when I started the jam I thought the movement mechanics I was going for were similar to Tomb of the Mask so I decided to go more in that direction since I love the game, I really like the fast and smooth movement and it was a good fit for my idea.

Maybe I end up making a post-jam version with more (and better tested) levels and of course with sounds and music haha

Thank you I'm glad you enjoyed the game!

and yeah haha with the jam theme I had the idea for the big skull being an unstoppable threat from the start, but yes I think with a few more mechanics and ideas the game could work without it.

Glad you liked the art! I think I got lucky with it and all my first choices felt like a perfect fit, the colors, the art styles, etc. 

Thank you! I'm glad you had a lot of fun playing the game! 

I think I got very lucky while making the art because I usually remake everything a million times, but with this game almost every first idea felt like a perfect fit for it, the color palette, the art style, the gameplay, etc. sadly the only thing I didn't plan that much was audio.

Hopefully for next time I'm better prepared to implement audio haha

Wow thank you! that's great

D U M P E R it's the name of the world in the game, it was supposed to become a place to dump all the trash in the universe but the project failed

Thank you! glad you liked it! 

hey! glad you like it! 

I can’t show you how I made the code but you can find plenty of tutorials that can teach you how to make something similar

Thank you!

that was my main objective something chill but challenging at the same time.

Glad you liked it!

Haha thank you!! I'm glad you like it that much! 

Oh haha no, I didn't use Corgi, I coded everything :D

(1 edit)

Thank you!

Sure! the character and enemies are by goglilol, music and sound by me and the tileset is a version of a tileset by Pxl that I kind-of remade (changed colors, added tiles and a lot of objects like torches, doors, etc) to fit the character and stuff. 

 glad you liked the game!

Thank you! I'm really glad you enjoyed playing it!

I'm currently working in improving all the code, collisions, etc. So i'll be sure to try and fix that weird control bug. 

Thank you for the feedback! I'll try to add some more mechanics and stuff to make it more complete, and make more "options" in gameplay.


Thanks for playing!

Thank you!

Glad you enjoyed the game!!

yes, sadly I was out of time so I couldn’t tweak the difficulty of a few levels (and some of the collisions), I will check them asap, thanks for the details! 

Thanks! glad you like it!

That's a tricky level for sure, after you collect the gem and you are going back, you need to jump to hit the "ceiling" so you turn around.


I made this gif, so other people can see it too if they get stuck:



(hope you enjoy the rest of the game as well)

Thank you so much! I’m glad you enjoyed playing! :D

Thank you! 

glad you liked it! 

Thank you! glad you liked it!

Glad you like it!

Thank you! that's really cool!

Hey! thank you for playing!

I've added a downloadable version (.exe) if you want to check it out!

I feel the need to work on something using this tileset!

Amazing work! :D