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Great job with this game! Love the music, love the vibe, and the game’s pretty fun once it gets itself going!

Here’s a few thoughts I had while playing:

  • As far as critique goes, I feel that although the game feels just right at that balancing point, the game takes a little too long to get itself going. The first 9 waves drag on pretty hard before the sudden difficulty spike on Wave 10 and continuing on. It was pretty fun from Wave 10 onwards, but getting there was a bit of a slog.
  • I really like the music for this game, but the gameplay and standby tracks get very repetitive when constantly alternated with no variation in between. I think it would help a lot if the music either started at different loop points, progressed as the game went on, switched up the track throughout the game (maybe with the Menu theme?), or did something else to keep things fresh!
  • I would have really liked to see the ability to hold down the mouse button to fire repeatedly, as clicking rapidly became a chore and yet was the most optimal strategy.
  • I really like that the tower’s primary fire has an AoE blast, allowing you to hit multiple enemies at once. It was really satisfying to clear waves faster than expected by doing this, and looking for groups of enemies to strike down was incredibly important in the higher waves. However, because I had no real reference for how large the area of impact was for the blast nor any reference for if enemies were taking damage from blasts that were too weak to kill them in one hit, there was a lot of guesswork involved in measuring the range of the attack. Adding some indicators and responsive feedback would help a lot to this effect!

Overall, I enjoyed my time with this game! I got up to Wave 21 before letting myself die just to see what would happen. Great job on this!

Thank you for playing and for the detailed feedback.