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A jam submission

The Last LightView game page

Use alchemy to fight the shadows.
Submitted by Florent, Somnyr — 12 hours, 7 minutes before the deadline
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The Last Light's itch.io page

Results

CriteriaRankScore*Raw Score
Playability#2584.0004.000
Theme#6533.0003.000
Artistic Style#9703.0003.000
Cleverness#18961.0001.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • I love this game, the monsters are neat and give under the bed monster vibes. Would like some more mini towers or more mixing and adding to transmutation.

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes and a link in the game description

Is your game set to Public so we can see it?
It's published, yes.

Tell us about your game!
The player have to face waves of shadows attacking the tower. You can kill them by shooting with left click.

Controls :
Mouse :
Left clic = Shoot
Right clic + move = turn
Scroll = zoom
Keyboard :
P/Esc/Space to pause.
You can use arrow keys or wasd to turn/zoom

Extra Notes
It was fun and I'm happy with the game we made even if we couldn't do everything we wanted to. I hope you have fun playing it.

Thank you for making a game jam that last more than 48h, even people who can't work on it all day can participate and it's a good thing.

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Comments

Submitted

Great job with this game! Love the music, love the vibe, and the game’s pretty fun once it gets itself going!

Here’s a few thoughts I had while playing:

  • As far as critique goes, I feel that although the game feels just right at that balancing point, the game takes a little too long to get itself going. The first 9 waves drag on pretty hard before the sudden difficulty spike on Wave 10 and continuing on. It was pretty fun from Wave 10 onwards, but getting there was a bit of a slog.
  • I really like the music for this game, but the gameplay and standby tracks get very repetitive when constantly alternated with no variation in between. I think it would help a lot if the music either started at different loop points, progressed as the game went on, switched up the track throughout the game (maybe with the Menu theme?), or did something else to keep things fresh!
  • I would have really liked to see the ability to hold down the mouse button to fire repeatedly, as clicking rapidly became a chore and yet was the most optimal strategy.
  • I really like that the tower’s primary fire has an AoE blast, allowing you to hit multiple enemies at once. It was really satisfying to clear waves faster than expected by doing this, and looking for groups of enemies to strike down was incredibly important in the higher waves. However, because I had no real reference for how large the area of impact was for the blast nor any reference for if enemies were taking damage from blasts that were too weak to kill them in one hit, there was a lot of guesswork involved in measuring the range of the attack. Adding some indicators and responsive feedback would help a lot to this effect!

Overall, I enjoyed my time with this game! I got up to Wave 21 before letting myself die just to see what would happen. Great job on this!

Developer

Thank you for playing and for the detailed feedback.

Submitted

Nice tower defence game, well balanced and quite hard in high waves. I like that you can chose what to power up at the end of each wave, and I like that if you don't activeli click on enemies to kill them the will eventually get your tower. GG !!