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Aloha everyone! Here’s another update for the game, version 0.7, featuring several important additions and some fixes. Overall, the game is now 100% functional and playable. I still need to adjust the controls to make them more intuitive and allow both players to play with a single controller if required (on mobile).

I finally added the game title (I had to cut it because it wouldn’t fit in the 64-pixel width, but it turned out decent :D).

I added the missing sprites for several characters (Dwight, Madeline, and Pops).

Last but not least, I implemented a basic combo system that keeps track of consecutive hits a player makes without breaking the streak. It’s straightforward, but I found it effective and fits well with the fighting game fantasy.

Now, what remains are details to give the game more polish, such as the entire audio section (I just started learning how it works in TIC-80), one more character (I haven’t decided which one from the ones I mentioned a few days ago), and most importantly, a bar that can indicate to players the exact moment when it will be evaluated whether a hit connects or not. This aims to provide a key visual cue and give players an extra layer in the metagame, such as mind games, baits, and strategic changes in playstyle.