Aloha Everyone! I hope you are enjoying the jam :D
This year, for the first time, I decided to participate. It’s a jam I’ve been following for a couple of years, and I find it fascinating what devs can achieve with such resolution restrictions.
For this jam, as a personal challenge, I set out to make a fighting game as simplified as possible. With this in mind, I decided to create a super basic and simple RPS (Rock-Paper-Scissors) game. I dedicated two full days to the combat system, and it is now complete from start to finish, showing a winner, a bit of interface, and a very basic/rudimentary scene system that is 100% functional for what I need.
Another important aspect is that I wanted to pay homage to those indie games to which I’ve dedicated many hours that represent memorable moments in my life. To do this, I created a roster of characters and a few frames of some of them in just one day. The roster so far looks like this:
- The Impostor (from Among Us)
- Green Knight (from Castle Crashers)
- Gomez (from FEZ)
- Dwight (original character)
- Pops (from Samurai Gunn 2)
- Mugman (from Cuphead)
- Madeline (from Celeste)
- Open Slots for more characters (I have in mind Sans from Undertale, The Drifter from Hyper Light Drifter, the Prisoner from Dead Cells, and/or Peppino Spaghetti from Pizza Tower).
I have even created several stages that I would like to include later in the jam through a stage selector before entering a fight, but I will implement that after I finish the roster.
In the coming days, I will be working on implementing the roster and their animations, all uniform with gameplay.