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Thank you for your kind words! Changing the mode to turn-based wasn’t easy, but we believe it will benefit the game in the long run. In a turn-based mode, it is easier to experiment with different actions and new characters with their specific movement patterns and/or actions, which is something we are working on now.

I think you made a good call on that. I know when I played the initial one, I wasn't really sure what would be a good way to expand that concept. The new turn-based gameplay on the other hand did seem to open up a ton of options on how to expand it.