Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hello there! I just bought the pack for the playbooks and they all look great! This is a weird ask, but I am currently running a FitD game that went a bit wobbly and the Crew found themselves in a medieval jousting tournée - would Steed & Steel have a laid out ruleset for such an occasion? I know it is still being developed but if something you feel comfortable sharing exists it would be tremendously helpful!

Hello! I had contemplated a tourney aspect but hadn't gotten very far yet. Best thought I had so far are linked clocks-- one for each player/horse and a rival/representative of the other competitors. Fill player clocks as established, and fill linked rival clocks as consequences and devil's bargains. Cutting between players and their chosen activity (jousting, jumping, barrel racing??, dressage?, cross-country) will keep the tension high.

Thanks for this! Would you allow other player to interject with these clocks? Say, another player having a flashback to poison the rival's steed, or one to infiltrate the stands and distract the opponent at just the right time?

Sounds like a teammate assistance action for 1 stress!

From Blades:

"You can normally get two bonus dice for your action roll (some special abilities might give you additional bonus dice). 

For one bonus die, you can get assistance from a teammate. They take 1 stress, say how they help you, and give you +1d. See Teamwork, page 134."