Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

I had the time to write your feedback during the lunch break.

I was first surprised that the route planning gameplay from the previous Feedbackquest was scraped. I remembered it was already quite good. Not that the new approach is bad or anything.

What I liked with this game:
-The gameplay
-The new gameplay features
-The graphics/sounds

What this game would benefit from:
-Indicating somewhere in the resume how much a character can move, as currently you can only know the move speed of the character you are currently controlling.
-Indicating somewhere how much extra stuff witches are carrying
-A way to reset the character's current turn rather than the whole level
-There are no fairies in this game. :-(

Random thoughts (neither negative or positive):
-How can the witches drink at the hedgehogs' tavern? Aren't they a big too tall for such place?
-I first thought the new witch character was a sorcerer, until I saw that this character's name was Gertruda.

(2 edits)

Thank you for your feedback!

I’m happy that you enjoyed the game :)

You are right. We must show the character’s movement speed elsewhere except in the bottom panel. There’s currently a hint about the characters’ todos when you mouse over their tag. The movement speed needs to be there and maybe in the briefing panel as well: Снимок экрана 2024-08-14 в 06.54.40.png

We wanted to add the “Undo” button but haven’t had time for it yet.

The fairies are planned for the Spring set of levels :) Optimistic ETA is Spring 2025

How can witches visit the Bean Bevers? Interesting question. Let’s say they use magic to make themselves smaller :)

Gertruda’s sprite was kind of a draft when we decided to include it. And it looked pretty OK, so we forgot to add more love here. We will try to improve her :) Thank you!