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If you really create attack motions, I will change all the concepts of character design and produce the final result. I’m currently planning a medieval-themed mobile game, and I’d like to show it to you. Because our work is too cute and rhythmic.

It's not that I lack attack animations; rather, I'm not yet market-ready. Currently, the priority lies in completing the NPC package to finalize the entire 48PRO, which has postponed the modification of the attack animation.