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Angeler1234

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A member registered Oct 22, 2020 · View creator page →

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Please show me the file name and plugin settings. Such a situation shouldn't have occurred to you. This should be the case where the picture is cropped. Also, when using this plugin, it is necessary to pay attention to rearranging the picture, and it needs to be changed to the mode of three groups on the top and three groups at the bottom. The top three sets are standby, walk, and run. The next three are 45 on standby, walk, and run.

Please inform me of the specific circumstances. If only the PNG diagram alone, it should not result in the situation you described. Are you employing plugins such as multilayer? I can recall quite a few multilayer plugins that are incompatible with multi-frame animation plugins.

Do you employ plug-ins? Generally, MZ can only utilize 3 frames of animation and is unable to perform multiple animation switches such as standby and walking. Generally, there are two processing approaches: 1. Utilize a multi-frame animation plug-in, which enables multi-animation replacement and allows for setting the number of multiple frames to more than three. 2. It is necessary to edit the animation according to the MZ standard, approximately in the mode of 213, such as walk the first frame - standby - walk the second frame.

Hi, I inspected the original diagram package and didn't find any issues. Could it be that there was an inversion when you cut the graph? I recall that U2D and UE5 seem to require manual disassembly of sequence frames. I need to view your actual animation to determine what the problem is.

This is a sequence frame animation. If it is for U2D, it should be applicable. The image is in PNG format. The authorization information is depicted on the page. You can peruse the authorization information beneath the description.

This is a comprehensive package containing all individual components, including hair, body base, and an additional complimentary set of underwear.

The modern style may need to be postponed; once this package is completed, it will assist you in creating some contemporary NPCs. If you are interested in making a payment, please feel free to contact me directly. Payments can be made via Alipay.

I am currently drawing normal NPCS from the 48pro series. Things like chest size, hair differences. Since I was drawing alone, the progress was slow. Specifically, you can see her on my X. At present, ordinary woman A has finished. I'm speeding up to finish package 1. Since female characters currently have small, medium, and large breast sizes, I spent quite a bit of time drawing. Then it will speed up to complete package 1. If you don't mind, you can check if there are any NPCS you need in package 1 first, and if not send them to me separately.

There exist authorization categories beneath the profile. You can check it by yourself.

You can inspect my responses to other projects for further details.

At present, I am creating NPC characters for 48pro while working independently. Unfortunately, I do not have the capacity to design custom characters at this time. If you are not in a rush, I would appreciate your patience until I complete my current projects.

I have intentions to pursue that, but at the moment, I am focused on illustrating NPCs, including the breast size of the female character as well as her hair and other features.

I sincerely apologize for my oversight. The utilization of the 'GALV_CharacterFramesMZ' plugin is recommended in this context.

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The animation that can be used after testing is no problem, you need to change the map to the mv standard 4*2 block mode. Put standby - Walk - Run in order. It doesn't matter if the rest is empty. And % (8) is added at the end of the file name, with the number of animation frames in parentheses

I utilize Aseprite for my projects. The foundational character pack is organized in layers, allowing you to modify the provided undergarments or design a new costume on an independent layer.

It's not that I lack attack animations; rather, I'm not yet market-ready. Currently, the priority lies in completing the NPC package to finalize the entire 48PRO, which has postponed the modification of the attack animation.

I am currently drafting a standard NPC pack for the 48pro series. Other action drawings will have to be postponed until the NPC package is accomplished.

I am currently engaged in drawing animated sprites of NPC characters for this series. However, it will take some time to complete, and the animated sprites of the guard character are merely a part of it.

Although a medium version exists, I am currently designing Guard NPCs. It may be necessary to wait until the NPC series is completed before adding them.

I am in the process of developing a plan to expand the series and currently working on an animation related to a guard NPC.

There will probably be another installment of the series. But the frame count will simplify.

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The following plugin can be utilized to augment the quantity of frames.

“Galv's Character Frames”

You can try to modify, I have given permission to modify. I need to wait until the 48pro series has been completed to a certain extent before I will optimize the 64pro and add a male standard body type.

The current work schedule does not include any plans for diagonal sprites. Currently, my focus is on creating standard sprites for the 48 pro.

I'll think about it, put it on the schedule.

The choice is yours to make use of them. I handed them over when I sold them.

The 48pro 12 frame version based on the 64pro is in the final stages and is not yet available, due to this part being a new specification and incompatible with the previous 48 size, it is currently planned to follow up with an NPC in this size as well.

Thank you very much for your advice. It's a great suggestion.

RPGmaker is available, but requires a plugin. As for Bakin's it's best to export it in U3d and then use the material in U3D.

RPGmaker is available, but requires a plugin. As for Bakin's it's best to export it in U3d and then use the material in U3D.

This is the 64x128 character template. I personally wouldn't recommend scaling down to 32 pixels to use it.

Customization is relatively expensive. If you can live with that. The reason this character isn't being added further at the moment is that I have plans for additional male base models and some changes to the current animation, including breast shaking. It's in the plans though. But at the moment my top priority is wrapping up on the map tiles that will be on sale soon.

If this set of material is to be used in MZ or MV, you need some walking diagram plug-ins.

It may be made in the future, but there are no plans in place at the moment, right now it's ramping up to complete the first part of the 64 pixel map tiles.

I've been working on 64 pixel map tiles lately, and will be adding them when it comes to an end.

Might have to wait a bit, I'm working on a 64 pixel size map tile, for now it's all waiting for that part to be done.

If there is anything else you need, you can contact:yangwh654@hotmail.com

I'm really sorry, but I can't sell nude pictures due to legal issues.

I am currently drawing map tiles with a 64 pixel base. Please message me when I finish the map tiles if you want to pick up a custom. I have only one person working on the map tiles and the workload is a bit heavy.

This set of footage is a unified version of 8 frames for both Male and Female. Suitable for RPGMaker editors that can't freely modify frames.