A very short but masterfully crafted prototype. I literally exclaimed "NO!" when it finished because I was so into it.
The only issue I had was that the frog (Who I've named Scott) feels a bit janky when the camera is up close? The actual movement is fine but the animation looks a bit jittery? Not sure if it's a collision thing or just an issue on my browser or something but it was very minor and not a huge deal.
Graphically the game looks fantastic the frog (Scott) so so well designed and animated and the jumping face he/it(?) makes is really well done. The environments are a bit bland but I feel like that's more of a "We don't have time to add more to this" choice than anything else. They still look great but I feel like with how amazing the character looks the environment needs to come up to match that.
The audio is great throughout, the use of SFX in all areas to communicate movement/changes with the environment and objects is prefect and the little Scott-frog noises are subtle enough to not be annoying but still blend into the mix very well. The music although not much of a focal point of the experience carries the rest of it well.
The gameplay is really simple and fun but above all communicates extremely well your goal and allows you to fail in a way that teaches you the mechanics further rather than punish you. For example you have to block the light on the final puzzle to move one of the pieces further to then block the snake behind it. Fantastically designed in a way that teaches the player without telling them anything. 10/10
I want a full game of Scott-frog in the Toadstone world and I want it right now. Give it to me. Give it to me now. Or I will riot.