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(+1)

Thanks for playing my entry and giving feedback! The dynamic line of sight is something I've included in several of my game jam entries mostly just to demonstrate what can be done using with a custom engine. I think it makes sense to use line of sight in this game to make the world seem bigger and to show off the palette fade effects when a map tile transitions between the visible and hidden states, but I have no idea if I'm overdoing it because I can't get lost in the maps I designed myself. So that's really helpful feedback and I'll probably add more paths and clearings to the grassy areas, and eventually I'd like to add a minimap or some other navigational aid.

The effect definitely looks good, just a little bit more baseline visibility would be appreciated. I think this could just be the friction that is inherent to the oldschool Pokemon games, like encountering Zubats every 1-3 steps in a cave before you have Flash.