enjoyed the aesthetic of it, the level art took me back to fun memories of clearing team rocket labs. the size of the game was very impressive. i enjoyed the feeling of being in a big labyrinth, but i could see it being a drawback too. what was fun and exciting and really hooked me in the beginning, became a bit samey by the middle of level 3. was nice to see a boss fight after it. thematically i like the inverter mechanic, but i agree with another commenter that it heavily incentivized me to just suck up all the enemies. a feature that forces the player to choose wisely between shooting and inhaling could be nice