Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

enjoyed the aesthetic of it, the level art took me back to fun memories of clearing team rocket labs. the size of the game was very impressive. i enjoyed the feeling of being in a big labyrinth, but i could see it being a drawback too. what was fun and exciting and really hooked me in the beginning, became a bit samey by the middle of level 3. was nice to see a boss fight after it. thematically i like the inverter mechanic, but i agree with another commenter that it heavily incentivized me to just suck up all the enemies. a feature that forces the player to choose wisely between shooting and inhaling could be nice