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(2 edits) (+1)

Heey! Thank you for your feedback. Some of the rules are difficult to break down in more detail because of the size of the game, but I'm already planning an upgrade after the One-Page Jam event, to go into them in more detail and also add more events. Let's go.

1. Yeap, I made a mistake, the "f" shouldn't be there, I'll fix it!

2. On action 2. " Observe the Stars ", you will roll 2d6 only once. If you choose Thos, the Navigators, you can add +1 or -1 to the roll result. E.g. if you roll 2d6 and get a 3 and 4, your total is 7, you can add +1 to get 8 and observe the stars... but, right now I notice that doesn't need to have a -1, just a +1. Thank for this quesiton.

3. Yeap, just 'Camp' is cool. Noted!

4. Yeap, I made a mistake again, if you Succeed you can go to 13. I'll fix it! THANKS!

5. Well, if you run an event and find a [CHA], you roll "Difficulty". If the result is 2, you'll need 2 Sucess to beat it. If the result is 3, you'll need 3 Sucess. Got it?

6.  A 1d6 alwats active means that you have 1d6 that you can roll as [EP] and this die neve will be exhausted.

7.  Well, it's a compact game, the luck factor is imperative, to tell you the truth, it's designed to be a "run or die" game. And that leads to question 9, if you run out of dice and need to fight or take a test, you die (in fact, I need to add that if there are no test dice, you fail immediately). You need to manage your actions well so that you rest whenever possible and how you use your dice. But I understand your frustration, my idea was to create a game that would be interesting to explore, once, twice, three times, but really hard, like a soulslike. In the next format upgrade, I'll pay more attention to that.

8. That's fair, I'll fix it.

9. Done on 7 =D

Thank you again, you can be sure that your questions will help the game evolve. When we create, we're often a bit blind to details, which is why this feedback is so nice.

2. Yea, but notice that there's one second roll to determine which constellation, that was my doubt (and for the second roll the -1 could be useful)
5. Humm, understand, but I think you explained wrong, am I right? If I roll 1-3 I need only 1 success to beat, 4-5, 2 successes to beat (and not 5 as you said) and on a roll 6 need 3 successes to beat, right? But how am I supposed to know that? That isn't in the rules, there're just numbers there and nothing explained.
6. This means I have many more chances to win with this tribe I guess?
Looking forward for next updates! Good work!

2. Just for the first roll.

5. Yes, that's it. Sorry, I'll fix the answer.

6. Well, you're saying.

See ya! =D