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Reaver Workshop

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A member registered Feb 13, 2024 · View creator page →

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Full page on-screen version uploaded!

On-Screen version uploaded!

Hey! Sorry for the late reply!
I just uploaded full page files, hope it helps now.
But I see you did an awesome version of your too

What a lovely roll & write game! Very nice! I really enjoyed it.

That's awesome! Didn't know about your channel, just subscribed there! Thank you very much! I'm glad you enjoyed!

Sure! That's idea, I plan to create adventures until level 10. I just don't know when, that's a different point, haha

I'll make a devlog post when it's done. Stay tuned. Thanks!

Obrigado!

Vamo vê essa trashêra aí! 

Legal! Espero que goste! Obrigado!

Thanks for your feedback. Since more people are asking for that, I'll provide it soon.

Oh I see, maybe a A5 booklet could be better. I'll think of that, thank you!
Looking forward for the video! Let me know when it's out please!

Awesome! That's good to know! This motivates me on creating the next adventures. Thanks a lot!

Greetings!
My intention is that players do not play it on screen and assemble the printed booklets.
But if more people ask for it maybe I'll upload a version with separate pages.

Thanks for the suggestion! Hope you enjoy the game and bring any feedback!

Massa! Espero que curta e me dê um feedback! Nos próximos dias sai a versão BR!

Pois é, eu até gostava dele tb, mas iria dar um trabalhão danado pra montar, algumas pessoas têm dificuldade em montar os livretos, imagina se eu colocasse aquilo, acho q ia ter gente q iria baixar o rate do jogo por isso, hahaha. Então preferi dar um upgrade na ficha e aquele contador acabou ficando desnecessário, tem tudo na ficha agora.

Valeu!

This one is pretty cool, but sadly I won't use due to the dark grey background, it doesn't help very much. I suggest making a black and white only version.

This is so clever and fun! I had a good time with it! Nicely well done work!

I understand that I may choose which location I wish to go on every turn right? I think that isn't very clear in the rules, specially on how to start. Maybe you could include a text like "choose a location to explore...". 'Cause locations have dice numbers, but I think I'll only roll when I get a rumor.

Use more verbs like "choose", "roll". Instructing the player more objectively you know? Like "choose a location" then "roll a d6 for the correspondent location", and so on...

I think the modifiers I get when finding a clue are cumulative right? I got a little confused there when it's said +2 is the maximum. Maybe this text on clue modifiers could be reviewed for a clearer understanding. But I think I got it.

The layout is pretty cool and simple, I like it, specially it's a 4 page game! I love small games with less rules. I suggest to put the wizard on the left side, before the text. Also since it's a 4 page game with pages split in half, you could arrange everything to be printed in a A5 booklet, for that, page 1 will need an adjustment, the other pages only need to have each half page transformed into one single page. Then we'll get an 8 page A5 booklet, that sounds very cool to me who likes to print my games (I don't like playing this kind of game on screen).

Maybe you could make different tables for NPCs and for Rumors, after all, who tells the rumors? I think it's another NPC. It's a little confusing to have 2 different things in the same table, also because they are in interspersed results.

I like dice rolling with tables games, but I think I miss a little of agency here. You know, everything is on "dice hands", you don't control anything. Maybe if the wizard (the player) could have some actions to change game course things could be more interesting. After all the character is a wizard, I think he/she knows some tricks (maybe enchant an NPC or something).

I think that's it for now! Great work you did here! All my suggestions are with good intention. All the best with your game creation!

I just added it to my recommendations list in my page.

Thank you! Hope you enjoy!
Yes, you missed, hahah. It's 6 initial health, that's why you set the die to 6 over the health section. Then use the die to keep track of it as you take damage or recover.

Oh that's so cool to read! I'm glad you liked!
And yes, the game was intended to be a surreal and "maybe without any meaning" journey which fits in a floppy disk, so in other words "weird" hahaha.
Thank you for playing!

Just printed and played this game today. It's pretty cool! Quite simple and with a nice story and atmosphere.
I just think it could fit better in a booklet format. But if maintained in cards I suggest making bleed for the card backs at least, in case of printing misalignment, it's almost impossible to match front and back perfectly for a homemade print and play game.
Thanks for the experience!

Hi!!! That's great to know! I'm glad you and your family enjoyed!

I don't if I'll have time to do that, but if I do, I'll let you know by answering this post again, ok?

Thank you very much!

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Greetings! Thanks for asking!

There are 7  Traits there. You choose 3 of those to be Advantages and 2 to be Disadvantages. And the remaining 2 will be neutral.
As it says in the paragraph below, you get +1 on die result for an advantage and -1 for disadvantage, so you may choose to mark the way it fits better for you, for example you could put +1 in the 3 advantages you choose, -1 in the 2 disadvantages you choose and 0 on the remaining 2. Or just write A in each of the 3 Traits you choose to be your advantages and D on the 2 traits you choose to be your disadvantages, then just let in blank the other 2. It is up to you to mark the way you prefer.
Then when you come to a paragraph in the story which refers to some Trait, you will see if you have Advantage or Disadvantage in that.

Understood? Hope it helped! And hope you enjoy your trip!

Edit: Oh! And thanks for pointing the typo, I'll correct and upload a new file.

(1 edit)

Hi! All the files are in A4 format, I intend to upload a letter version, but don't know when. If printed without adjustment, all the cards are in exactly poker size (except Items cards, they are minicards). If the board isn't adjusted also, it will fit perfectly an A4 sheet and all the hexes will fit perfectly 25mm base miniatures.
If you want to print the rules also, it's in A5 format, so you can print a A5 booklet in one single A4 sheet (since it have 4 pages).
Hope it helped!

Aeee! Agora sim vou imprimir minha cópia no capricho! Obrigado!

Sim, concordo, e com certeza acredito que todo sistema de RPG é assim, ainda mais se for jogar solo que é o meu caso.

Mas ao meu ver os sistemas emergentes precisam de jogadores para testar e sim, precisam mudar e se aprimorar. Então ainda acho a regra de encontros a cada 30 minutos bem quebrada para o sistema. É estranho deixar algo no sistema afirmando que isso pode ser mudado, sendo que todos vão mudar e ninguém vai jogar com a regra original, não me parece sensato.

Por exemplo, encontros a cada 30 minutos indicam 48 encontros em um dia de 24 horas, ou se deixarmos apenas 12 horas, teríamos 24 encontros por dia. Mas levando em consideração que a noite nesse mundo também é perigosa, é mais encontros atrás de encontros. E se você se move 6 horas de um hex a outro, seriam 12 encontros em apenas 1 hex. Nada disso faz sentido para mim e não vejo apenas como uma questão de adaptação, mas sim como uma falha que precisa ser revisada.

Brazilian Portuguese version.

(1 edit)

Tem uma questão nos encontros aleatórios e tempo de viagem que precisa ser revisada. Rolar para um encontro aleatório a cada 30 minutos é demais! Se posso viajar um hex a cada 6 horas seriam muitos encontros para apenas 1 hex. E viajar um hex a cada 6 horas talvez seja relativo, talvez 1 hex por dia faça mais sentido, e uma ou duas rolagens de encontro por hex também. Ou rolar um encontro para sair de um hex e outro para entrar no próximo, isso é um tempo de viagem de um dia, contanto tempo para poder caçar e descansar nessa viagem de um hex a outro.
Acredito que o sistema faça mais sentido em um hexcrawl que um dungeon crawl, não sei se seria muito interessante tem um mundo da idade da pedra cheio de megadungeons, até mesmo os dreamdungeons seriam algo mais especial. Então talvez encontros a cada 30 minutos façam mais sentido no dungeon, mas ainda assim seria melhor revisar isso.

Tb tem outra questão sobre os descansos. Descansar apenas 10 minutos para recuperar 1d3 + Coração é muito pouco tempo. Vejo que seria necessário o que é descrito como descanso longo para isso ficar mais justo. E o descanso longo seria um dia e noite inteiros. Senão ao meu ver fica muito desbalanceado. E isso conversa com oq falei sobre o tempo de viagem e encontros. Se eu tenho 2 em Coração e tiro 3 no d3, vou recuperar 5 em 10 minutos? 5 para um personagem de Vitalidade 10 seria um ferimento bem grave.

Will this work for solo play?

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This looks brilliant! Such a simple and fun, and beautiful game! Congrats for the work!

I just think it is always an advantage to throw a cheap Scrap to avoid night rolls, there isn't any advantage of rolling for the night since only a result of 6 could be good. The other options are always worse than spending 1 cheap Scrap to avoid it.
This is something which could be more balanced by adding 1 or 2 advantages by choosing to roll for the night.

Thank you very much for the experience!

Edit: Just came back here to say I have a huge interest in translating this to brazilian portuguese. Brazil have a strong scene for Print and Play games and Solo RPGs. Could you provide the files?

This looks awesome!

Aeee! Salve aventureiros! Grande trabalho Quiral!

Aee! Vou jogar logo mais!

(2 edits)

Great work man! I think it is exactly what I was expecting. I think it will be a great game!

I have some first impressions for my first minutes playing only:

- Make Z to accept/confirm and X to cancel/back, the less buttons I use, the better. Why should I use Space and Esc also? (the same for the controller)

- Movement overall and some movement animations seems a little bit slow, making it a little kink to play (but it is just my first minutes). Controls seems responsive, but a little slow.

- don't know if grappling in the walls is very intuitive, I felt a little lost on how it works.

- Jumping and attacking seems weird, the characters just freeze in the air, let the movement flow.
- more on the controls, Z for attack and Space for jump doesn't feel right. Make it Z and X instead.

- tapping to attack with spear and holding to throw seems really fiddly, don't know if this will work on fast battles, maybe choosing which weapon to use and maintain one single button for attack could be better.
- finding ready made spears anywere looks weird for game with some realistic intents.

Well, I stopped when it was needed fire to procceed. Couldn't find flint or any way to make torches. For a starting part it doesn't seem intuitive on where to go or what to do from here since all the rest were very straight forward (so I can't say anything about level design too). My gameplay ends here.

Overall, looks a really, really great work!!! You rock, man!!! Truly rock!!!

Poxa, mas a arte toda é muito bonita para ficar preto e branco, queria imprimir colorido, prefiro desperdiçar tinta que talento kkkk. Se quiser subir uma versão colorida, agradeço!!!

Está na fila aqui pra eu testar! Mas uma dúvida... Pq está tudo preto e branco???

Your work is great, I love your art style and design! Do you think it is possible to go with this one in a more OSR style or using a NSR system like Cairn? Or even, a solo play using Cairn?

Legal! Espero que curta os trabalhos. Logo tem mais jogos pequenos chegando!

Que maravilha de arte e layout! Muito bom!
Mas pq está tudo preto e branco nos arquivos?
Sugiro colocar cruzetas para cortar as cartas também, do jeito q está não dá pra saber onde cortar.
Parece um belo jogo PnP, espero testar em breve!

Não joguei ainda, mas tive que deixar um comentário para elogiar o que parece ser um trabalho belíssimo. Que beleza o layout, arte e ilustrações, diagramação, e o game design, tudo parece se encaixar perfeitamente.
Espero que esteja correndo atrás para publicar a versão física.

Tudo de melhor e sucesso!