This is absolutely crazy that I see your comment just now because, honestly, I thought no one would understand the story on that level. Not because I thought it was too intellectual, but because I was afraid I hadn't given enough clues to the player. I am just incredibly surprised at how emotionally intelligent your comment is. It was a true pleasure to read. It blew me away.
I thank you so much for the time you spent on my game because I was 100% sure it had fallen into the forgotten abyss of itch.io and that no one would like it. I also totally agree with the advices you gave me, and I plan to make some corrections. I'm still quite new to game design, if I can put it that way, and I hadn't realized the lack of clues until very recently.
To be honest, I 'hid' the previous game because, as the subject is centered on mental illness, I wasn't satisfied with how I had executed the scenario. Even though it had already been somewhat highlighted, I wanted to create a more complete story, which led me to make a new game. I learned a lot while making it, and I was able to grow and move on myself.
Thank you so much for the compliments on the art! It was very challenging because I am a very low-energy artist and, without trying to be 'pick me', I'm not confident in my art style at all, but you've given me a boost of motivation.
I've been working for months on a much more fun project. It's an odd dating sim, more of a parody and horror oriented like my first game. I hope that when it comes out, you'll give it a try. ! Thanks again !