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Thanks for the detailed comment Numbers! It's the kind of comment that would make me go back to my code editor and continue developing Dungeon Mercenary ^^

Doors... yeah doors are tricky, to mitigate the issue you can burn doors down using (if I recall correctly) all fire-based spells (dragon breath, firebolt). Regardings rats, they don't have super powers, it's weird you witness a difference between rats and other monsters.

Regarding the loot, the game is intentionally giving a bit more loot in the beginning, to be "more" noob-friendly. Later on the game makes sure you'll get sufficient loot (if the random generation is too scarce for a few levels, it'll get corrected deep down the dungeon).

Regarding the Force runic, what you're expecting is correct. The more powerful the Force runic, the longer the distance you can push things with, and damage is correlated with the distance; so you should observe that a more powerful Force runic should do more damage. If not there's a bug.

Regarding teleport, thanks for the report; I've never heard this bug before.

Regarding spells being a bit too powerful, that's true. It's really difficult to balance correctly a game like Dungeon Mercenary. Given that I did not do that many iterations, I'm quite happy with the balance. You can think of the spells builds being the "easy" mode while closed-combat builds being more difficult.

Once again, thank you very for your thorough analysis! That's comments like yours that keep small indie devs like me going.

Re: burning the door down, it doesn't actually work: the game only registers the door not being there when something walks through the doorway. Additionally, I have to wait 8 turns for my spell to recharge, which is a big risk.

Also, there is loot later in the game, however at times i can't use it because i've already put a bunch of runics in one weapon or shield so using those items would be a downgrade. A bit more forges would be nice.

You're experiencing the game's true balance here! The point of runics is that you should try to go as deep as possible without using them, so that you can use them on a powerful item that will make you reach the endgame. The point of this mechanic is that new players can burn their runics early on, so that they go a little bit further that they would do without runics. Experienced players, on the other hand, should try to keep the runics as deep as possible.

Regarding forges, there's a 1/8 chance to have a forge at a given level; except for the first level where there's always a forge. I believe it's the past it was 1/6.