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Interesting idea. But my dog would make a short process with even a magical cat if it tried to imprison me in  its inner world. ;) Note that I have an advanced knowledge about inner words incuding about iner animals (a resourceful, relational, realistic Raven is talking here). The grammar should be corrected (THE cat in the later sentences, etc.). The option "alway dash" is getting in the way of control of the movement, but I consider it as a realistic approach rather than as a mistake. I was avoiding the big bad cats by luring them in corners or so and then by outrunning them (running around a block). I was not able to intuitively find a way to use the MPs. Were the magically looking lights (can I call them chandeliers?) for that purpose? Anyway, although I ended as a cat food (funny idea), I liked he game. But it is kind of monotonous. Fun 3 / 5, Art + Graphic 3 / 5 - I disliked the 3D shadows or what they were which optically narrowed the passages making them harder to run in. Audio and Originality 3 / 5 (and I am a totally tolerant person), but Theme 5 / 5. 

Feel free to try, rate and comment the game which I uploaded - made by my life Partner (smart, swift, stealthy, strong, sustainable Sparrowhawk).

hp and mp are the default parts of rpg maker system. For now it is useless, but I will use it as an indicator of ability usage for the next update version, if this game can be successful.

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It can be successful. What about make the magic ligts usable in some way related to MP? And I know that HP and MPR belongs to RPG, there is no reason to teach that to me. I was trying to use the magical lights (but nothing happend and MP was not spend) and I was looking for some first aid kit(ten)s ;) which were not there. What an evil magic cat!;) 

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That's how the nightmare world works. Magic lamp can be used as a power-up item for MC and MP will be an indicator of how long the power-up will work.