My feedback for Abysm:
What the game does well:
The fear factor. Horror games are so difficult to get right, and I definitely got scared when the clown was chasing me.
The running is at a good pace, and the scenery is well crafted.
What the game doesn't do well:
The theme is incorporated as just a narrative device. All things considered this is a first-person horror game where none of the elements of the game are related to 'inside-out'.
If there really were prizes hidden in the level, I didn't find them. Nor did they glow if I got close to them. It's likely they were too hidden, or the glowing did not trigger, (or I didn't look hard enough despite circling the level 3+ times).
The camera sensitivity was a little too high. The scenery gets harder to look at when its dark + the camera is shaking a lot.
Areas of Opportunity:
Make the prizes stand out from their hiding place a little bit. It doesn't have to be so easy to find them, but make them contrast in color or behavior from their surroundings. The player gets one image of a prize at the beginning of a level to go off of, but other than that they don't know where exactly they should be looking.
I hope this feedback helps!