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(+1)

My feedback for Abysm:

What the game does well:

The fear factor. Horror games are so difficult to get right, and I definitely got scared when the clown was chasing me.

The running is at a good pace, and the scenery is well crafted.

What the game doesn't do well:

The theme is incorporated as just a narrative device. All things considered this is a first-person horror game where none of the elements of the game are related to 'inside-out'. 

If there really were prizes hidden in the level, I didn't find them. Nor did they glow if I got close to them. It's likely they were too hidden, or the glowing did not trigger, (or I didn't look hard enough despite circling the level 3+ times).

The camera sensitivity was a little too high. The scenery gets harder to look at when its dark + the camera is shaking a lot.

Areas of Opportunity:

Make the prizes stand out from their hiding place a little bit. It doesn't have to be so easy to find them, but make them contrast in color or behavior from their surroundings. The player gets one image of a prize at the beginning of a level to go off of, but other than that they don't know where exactly they should be looking.


I hope this feedback helps!

(+1)

Great feedback thanks! Yeah the theme is a bit thin so I didn’t lean in on that as much as I could have. Agreed on the prizes as finding them can be tough. Need to do some balancing and make them easier/better to spot since there’s a lot of “stuff” in the level to throw you off.

Sounds good. DM me on discord whenever you want to share any updates @salsero