hi i just finished playing the game yesterday!
first of all i want to say that i love the concept! villainess manhwas are always so fun and it's hard not to wonder what you would do in that situation and being able to explore that in a game is so unique!
the art is adorable and i love the expressions as well as the character designs. the writing is beautiful and one of my favorite lines went something along the lines of "although you haven't really played the game a million times you have in your head..." and the prose in general is so lovely!
i think being thrown into a situation where literally all the game's love interests HATE you is definitely something that had to be getting used to, and they did piss me off at some point and while i was mad i realized no other otome game made me feel that way. i think it is 100% par for the course of being a villainess, whether through Cecilia's faults or the other characters' intolerance of her.
i've read through the comments and i think considering you completed this much before finals week it's very impressive for a team of first time indie developers. i cant wait to see more of the story and the characters and especially of Seraphina (she's my favorite character design although we haven't met her yet).
overall, i am very excited for whats in store for this game! i'll be following its development very closely.
with all of that said, some good faith criticisms i have are:
1. i've encountered a bug where if i save the background immediately changes to the blue sky background, which is a shame because i love the vibe of the background art.
2. i think the minigames' scale of difficulty needs to be adjusted, as, at least for me, it's much more efficient to do the book or fishing minigames as it gains way more stats than the other games.
i also think for all the minigames, it'd be helpful to have maybe pictures of gifs showing what we're supposed to do because i had to restart some of the games because it took me a while to understand what we were supposed to be doing at first. obviously there are descriptions of what to do but i think it'd be a lot more helpful with pictures to correlate with the descriptions.
i also think for the rhythm game, i might be biased but i want to see an option using the arrow keys because popular games like FNF use arrow keys (or WASD) for that format of rhythm game. this also might be a big ask coding-wise but it'd be nice to adjust the speed of the scroll of the notes to either slower or faster.
anyway, i wish you guys the best! i'd be excited for, like, a demo 2.0 (story that goes up to the first cg maybe?), or maybe even chapter by chapter releases to the story.