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Hey SharkFinFace! Thanks for the criticism!

I'm new to the Unity engine, so this is actually all great feedback. The hallway is long for a purpose: there are some texts you can find throughout the hallway that slowly reveal a message, but I should try making them more obvious.

The whole "can't press the quit button thing:" I did not realize that. I did not have enough time to playtest, so I didn't find that.

I will work on making better models for my future games, but some of the stuff I'm not finished with may still look kinda like that, but I will try experimenting with other textures and skyboxes.

Thank you for the criticism, this will help for my future games. I do not think I will update this one, but I'll add this kinda thing to my unfinished games.

I'm so glad to hear you appreciate the criticism. Many devs (or just people in general) take insult to stuff like this as opposed to learning from it, which, as you can imagine, is bad. Seems you've already got that figured out though!

I wish you luck with your future projects! I have a good year of experience with Unity, so if you have any questions, I'll seem if I can help out. I'm no professional, but I'll try!