Woah, 8 sessions?!! That’s awesome! Curious what elements you’ve brought in from elsewhere - I really enjoy the modular nature of Odd/Cairn games, really helps playgroups build for their own tastes.
On organization and more - admittedly, I’m still trying to get that down. Part of that is the nature of my development (Oh! I should add a table for. . .) but also nailing down user flow. There certainly is no one way to do it, but I definitely need to figure a way to get this more organized.
I’m leaning toward pointcrawls lately, in part because of Cairn 2e and your point on them being easier to manage and run. Also, the more I play with them the more hexcrawls feel like a better tool for exploring unknown territories and worlds where this setting lends itself to more established maps and routes (to a degree). Terrain based encounter tables can still exist and be just as easy to use in a hexcrawl system so folks can swap if they want.
Thanks for the feedback - and for playing the game! I really appreciate you taking the time to share your thoughts.