Cooool Game ! I enjoyed the level design and how it was connected with the puzzle challenges in each level. However , I do think that the time it takes to get to the "Oh , I get it " moment might be longer than it should be because of the shortfall in the communication design of the game. While I managed to quickly get whats going on, that could have been accelerated by using more readable mechanic communicators like the wasd movement as well as using spikes or something to symbolize avoiding the walls. The quotes really helped distract the player from the constant beeping sounds each time you make a move. But cool stuff!!
Thank you for the feedback! I'm glad you enjoyed the level design and the puzzle challenges. I appreciate your insights on the communication design; I'll work on making the mechanics more intuitive and clearly communicated to enhance that "Oh, I get it" moment. Adding more readable mechanic communicators like WASD movement and using spikes to symbolize wall avoidance are great suggestions. I'll also consider adjusting the sound design to ensure it's not too distracting. Thanks for the detailed feedback—it really helps!