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Hello! Welcome to Feedback Quest 7! My name's Hythrain and I'm one of the hosts and one of the streamers for this event! This feedback is being written live as I stream your game! If you're interested in seeing my live reaction, let me know and I can send you a link to the VOD once it's posted to YouTube!

So my normal approach for any game in these events is simple: I get the game, make sure it's not a virus, then play it with as little information on how to play as possible. This way, I can judge how intuitively someone can figure out the game. Only if it's obvious that I need to read more will I do so. I note this so you can get a sense where some of these feedback comes from. In addition, I want to note that feedback and rating are different; don't use this feedback to gauge what I'll rate, nor should you view my rating as entirely indicative of my feedback.

To start, I appreciate the notice that this is a hard game. I kept this knowledge in mind as I played through, going quite a while at 100% speed before dropping it down to 50%. When I got to a point where I felt stuck, I restarted and used my knowledge to play better, where I started getting those portal things! Woo! However, it's when I returned to where I got stuck that any issues I would have with the game began. The first of these was the mechanic of the hookshot to let you wind it around corners. This, to me, just felt like utter BS. I don't mean in terms of it working, but rather just the mechanic itself. Having to involve my mouse far more, when I'm already needing to do a lot of things with my mouse, just got tedious and annoying really fast. Yet shortly after this was when my issue with the mechanic really came out as I hit a narrow gap I'm supposed to get the hookshot through in order to lift myself up. Even at 50% speed, it felt outright impossible to do.

If the mechanic for going around corners could be improved in a way that feels more fair to the player, I'd be fine with it. I'd also argue it needs to be very specifically taught, as it's the sort of thing that a player wouldn't intuitively think of unless they accidentally stumbled upon it earlier.