Well, I don’t know if I can add the audio before the jam ends. I’m tired but very happy with the result. I feel that the game captures the essence of a fighting game, which is more than enough for me, and it’s also fun to play with a friend.
Overall, today (and perhaps in this last devlog) I was able to do a few things to improve the experience. First of all, I was pleased to introduce a character that is very memorable to me, The Drifter (from Hyper Light Drifter), with a moveset inspired by his main game movements (I tried my best, and I think it looks pretty cool xD).
Additionally, I modified the controls to make them much more intuitive for both players. They are now as follows:
Player 1:
[Button Down] Attack / Confirm Selection
[Button Up] POW Special
[Button Left] Grab / Change left
[Button Right] Block / Change right
Player 2:
[Button A] Attack / Confirm Selection
[Button Y] POW Special
[Button X] Grab / Change left
[Button B] Block / Change right
I hid the debug variables I was using, and now the game is entirely contained within the 64x64 canvas (which is the challenge of this jam), so mission accomplished.
Here is a complete fight with two epic characters!