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(3 edits) (+1)




As usual, you have some of the best boss design on this site lol

I've always wondered how to really teach a player to parry, and I think you made a pretty accessible way for most people to definitely get into this system outside of hardcore fans. The block was forgiving enough and always felt great to use and get that perfect parry

The boss attacks felt varied enough and the indicators were basically perfect. I need to start ripping off how you indicate attacks lol

Presentation as a whole was also great and stylish with the pallette changes

That said, I have two main issues :

- There seems to be a little too much of a delay between when you can attack and you can parry. I'm not saying you should be able to cancel attacks by blocking, I just think the delay should be reduced somewhat with how fast paced the game is

- Like I mentioned, the parry always felt good to pull off, but the player's main attack didn't really have enough oomf behind it. Maybe just a minor amount more screenshake or some sort of effect would help there

But otherwise, another banger from you

(+1)

Thanks for stopping by and for the comment. Hahaha you’re too kind, I love making boss battles and I always appreciate the kind words you have for my boss designs.

I’m really happy with how the deflect came out, glad you liked it. The post-attack delay is definitely a little on the stiff side. If I’d had some more time, I think I would tried to add a tiny bit of input buffering so you could buffer a deflect out of an attack, that might have alleviated the delayed feeling a little. The attack’s also a little dry, could definitely add a bit more juice to it.

Thanks a ton for playing, I always appreciate your comments. Glad you enjoyed the game!