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(+1)

Good art and music. How about making the upgrade every level or two? That may make it easier. But, well maybe I'm just bad at this. Good game!

Thanks!

You’re absolutely right. For 90% of the dev time, the upgrades did indeed alternate (wave 1 = new enemy, wave 2 = upgrade, wave 3 = new enemy again, and so forth). While testing, people felt the diversity in enemies was more interesting than the upgrades at the start, which is why I changed it last-minute to introduce only new enemies in the first few waves.

Then again, I was only able to find 2 people to quickly test the game. Maybe they just happened to like seeing new animals ;)