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A jam submission

Inside SproutView game page

Defend your treeheart by distracting animals with the right flowers.
Submitted by Pandaqi (@PandaqiGames) — 5 hours, 52 minutes before the deadline
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Inside Sprout's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#203.8183.818
Art/Graphics#333.4553.455
Audio#393.0913.091
Overall#423.1453.145
Fun#512.8182.818
Theme#812.5452.545

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did your team create most/all of the graphics yourselves?
Yes

Did your team create most of/all the audio yourselves?
Yes

How did you incorporate the theme "INSIDE OUT"?
You take seeds inside your inventory, wait a bit, then they come out as flowers. The area you're inside at that time determines the flower they become. There's also an inside area (with the Treeheart) with different rules than the outside areas.

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Comments

Submitted(+1)

I enjoyed the music and the art of this game, good conecpt!

Submitted(+1)

Nice job!

Submitted(+1)

Good art and music. How about making the upgrade every level or two? That may make it easier. But, well maybe I'm just bad at this. Good game!

Developer

Thanks!

You’re absolutely right. For 90% of the dev time, the upgrades did indeed alternate (wave 1 = new enemy, wave 2 = upgrade, wave 3 = new enemy again, and so forth). While testing, people felt the diversity in enemies was more interesting than the upgrades at the start, which is why I changed it last-minute to introduce only new enemies in the first few waves.

Then again, I was only able to find 2 people to quickly test the game. Maybe they just happened to like seeing new animals ;)

Submitted(+1)

Really enjoyed this game, the art is is really good and I enjoyed the music too. Good job!

Submitted(+1)

This is a really good game. Doing ratings I don't feel like I have a lot of time to spend when testing but I played this for a minute.  I like how you see the radius of the detection zone everything seem to work really well. Also I enjoyed the colors and art. Great game

Developer(+1)

Thanks! Indeed, sometimes it feels like you can’t give games the time they deserve when doing ratings, so I’m glad you decided to spend some time on mine.

Submitted(+1)

Good game! I do like tower defense games. I couldn't really figure out what is the best strategy because I did not get that far :D
But I had fun playing it.

Developer

Thank you! Yes, it’s hard to get the balance right for such a game in such a short time. My own personal best when submitting was only wave 8 of 16, but I actually barely play tower defense games :p

Submitted(+1)

it's fun, but doesn't fit the theme very well. It's also really hard to aim if the tree is on the edge of the grey area, because when you try to aim a certain direction you just go out of the area and can't shoot. other than that it's good.

Developer

Thanks! The original idea I had was far more experimental and more tightly linked to the most literal meaning of Inside Out, but, well, it wasn’t fun when I tested it. And so the game drifted a bit further from the theme than I planned for. (Also, I’ll fix the placement of the Treeheart in a later update!)

Submitted(+1)

good game

Submitted(+1)

This is a beautiful game with relaxing audio and visual design, it would be nice if there was a way to place down seed s faster but other than that it's cool how the gameplay is so unique.

Developer

Thanks for playing and feedback!

Indeed, I wrote down a few rules to modify seed drop time (such as making their timer faster when inside), but ran out of time before implementing them! I will surely add those once the jam is over.

Submitted(+1)

Love the style and audio, feels like you get thrown in a bit at the start but once I got the hang of it was a fun challenge!

Developer

Thanks for playing! Yes, I struggled to find a first wave that would be welcoming to new players, but not annoyingly slow on repeat plays.

(In hindsight, I should’ve probably just kept a counter NUM_PLAYS and made the first wave easier if that counter was 0. Something for a later update!)