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(1 edit)

Each indie game contains a sparkle of the author’s soul. And especially in RPG, you feel an invisible connection with the author, and this is beautiful. It is something that a player can’t really ever get when playing a standard AAA game.

Your game is filled with love and care from the very first scenes. If I were a student and had a handful of free time, I would definitely spend many hours exploring your universe.

I had only around 40 minutes today, so I didn’t progress far and ended up somewhere in the school (or was it the dorms?). At least I explored every single shelf to check its contents, and I had enough time to get myself acquainted with the setting.

The battle system looks more or less common to other games from that engine. But it’s the story that actually caught my attention. I appreciated that the intro wasn’t packed with repeated battles, and instead, I could immerse myself into the narrative.

It’s an RPG Maker, correct? I’m not an expert on that engine. So, I’m unsure if I should give credit for the visuals in the game or if you were using an asset pack. Nevertheless, everything feels very well put together. Every detail matters. It feels that you really live in this world. This immersive atmosphere of a well-thought-out world and the intriguing story are the key strengths of this game.

Best luck!

(1 edit) (+1)

It is nice to see people appreciating the world and the story, usually people prefer the battle system.
For the graphics, it is a mix of engine default resources, RM community made resources, asset packs, commissioned works and a bit of my own (notably most of the title screen was made by myself).

Since it is a feedback jam, do you remember something you would have put in the "things that could be improved" category? 🧚