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Very Quick Update...

Hello everyone, It's me again.

Well... I didn't make much progress on the game because I was on vacation and also because recently, I have started learning a new programming language.


The things I did (warning: it's not a lot...)

  1. Completed some placeholder stuff
  2. Made the intro tutorial for the story mode!
  3. Made an original track for the said tutorial!
  4. Uhh ehh, nothing else


Voxel Engine Update:

I'm thinking about Rust + Bevy combo for my voxel engine.
If you don't know, Rust is a low level programming language and Bevy is an API (or a game engine, I'm not sure)
I have seen ALOT of people make voxel engines with this combination, so I decided to give it a shot.


Keep your chins up!

-Learning Rust will help me develop more performance-friendly games in the future. This mean, it makes me one step closer to developing my dream games!
-The most difficult and confusing parts of SunSweeper are done anyway, so from now on, I will be putting all my focus towards finishing the game!

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Yooo i heard of Bevy before on the "Games from Scratch" channel. I love hearing about rust engines as I think they might have a future for game development. I've been thinking of using Fyrox if I learn Rust.

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I agree with you. Though, Rust is missing some stuff like classes and nullable values. These two, both have alternatives in Rust, but the alternatives are difficult to work with.
I have heard that they decided not to add nullable values because that makes the code unsafe, but that is just not true.
I really hope the Rust team adds them, one day.