Don't worry I totally got what you meant and it's a really interesting thought exercise for me, and probably also a cool learning moment as a designer, because people might totally bring their own feelings to the game - and that to me feels like a really lovely sign that the game resonated enough that people wanted to tell more stories with it. I think there are probably a lot more ways to utilize a d6 in this type of format. I'm definitely pondering on it - in two ways. One, the appendix thing I mentioned before. But two, within the list of other premises I have for this "structure" that I've made, I'm going to look to see if any of them would benefit from other ways of choice-making and story-making as I develop. Thank you for this conversation!!!