What engine did you use? I find it cool that you got the Windows build just over a megabite, was there any specific techniques you used to cut off on the build size?
It’s made in pico8. I actually don’t really have any control over the file size. The actual game content I make is limited to “carts” (max 16 right now) and each one is about 43 kilobytes each. The rest are just the files pico8 adds to be able to run the game.