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When I open the game in Chrome the frame is relatively nicely sized but the game itself is literally 64x64 (not stretched) making it hard to see anything. Perhaps something with Unity WebGL export settings?


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Honestly I don't know. Haven't ever built a game as tiny, so resolution was never a problem before. And I was very late with the deadline, so I didn't have much time to search for answers.

You can use the Zoom of the browser, it will mess up some UI-elements though.

(+1)

I resized the canvas to 256x256 using the Chrome Web Inspector and it was playable. I got stuck few minutes later because I blocked my path with some falling gravel. I like the idea though. Nice visuals and I'm a sucker for puzzle games.

Maybe I should mention that there's a rewind-button in the pause menu.