Thank you very much! :D
Blissm
Creator of
Recent community posts
I really like the idea of a "cozy metroidvania". The abilities were cool, and I liked how the rooms changed their appearance after you lit up the candles. Graphics aren't bad, but I have to admit that I didn't realize I was playing a ghost, until I walked into the light. ^^' Maybe I just didn't look at the signs.. The game was pretty short, but what can I say, my game (as it was intended) isn't even finished (not even closely).
Glad you liked it! Sadly I couldn't dive deeper into level-design, because I was running out of time. My original idea was that the player would have to switch between surface and underground multiple times and even connect them gameplay wise, so if you would do something down there it would effect the surface and vice versa. (Like digging into a pond from below and having the water come down.) It also was supposed to be less linear. But I'm planning to continue development, so you can check back on the game page later on, if you're interested.
Very cool game! I really like the visuals and the protagonist being a hamburger is so funny, his design reminds me on those of some older games, when everything weird was allowed.
Couldn't play it very long though, because doing walljump with WASD is making me crazy.... But I'll play it again later on, after mapping the controls on my SteamDeck~
I'd play a full version of this. Even if the story keeps being about training all over again. xD The characters are simple, but still expressive, and I love the colors. The animations and player-feedback are well done, and the gameplay is to the point. The music is nice, but after a while I wished there were one or two tracks more. Maybe one less dramatic for cutscenes only.
I now added a scaled up version. Don't know if that breaks any rules doing that afterwards, but I haven't changed the game itself, so it should be ok, I guess. It's the first game I've (fully) published, my very first game-jam and also the first time dealing with restricted resolution in unity, so please have mercy.. ^^' Didn't think it would be that hard, since in-editor everything worked perfectly fine, with the custom resolution. Only when building it made problems...
Funny, how we both had the idea of a digging game. ^^ Even the story.. (I know, it might not look like it, but I had the idea that my mole is an alien who can transform into animals, after crash-landing on a planet.)
Very cool atmosphere here, and the rotation of digging, fleeing from lava and upgrading made a nice gameflow. But sadly I've never seen one of those red minerals; and I was reeeally deep down there.
Somehow the game was very blurry when I tried to build it with being able to scale up the screensize. So now it's just in tiny 64x64 size.. Dunno if anyone can even play the game like that. ^^'
Also I had to leave out most of the game, because of the deadline. :P Might come back to it later on.
~Blissm