I believe that the best way to create, regardless of what the final product becomes, is to put your heart and soul into what you want to do. This is because, when boredom sets in, it's the soul's desire that motivates us to keep creating, and when exhaustion takes over, it's the body's strength that helps us endure the stress.
In my opinion, your game is very well aligned with the Single Choice Jam's proposal because you approached it as if it were a logbook. This added a raw, personal atmosphere that, combined with the pen-and-paper aesthetic, resulted in something unique that, after reading the devlog, makes natural sense. I found it interesting how the choice in the game is actually the absence of alternatives, which is often all we have left—moving forward, whether we want to or not. Very clever. Thanks for sharing. I hope you can expand the prototype until it reaches the final form you want, I'll be here to test it when that happens.
P.S; When I finished, I remembered this song