My feedback for A Cheeto Inside Your Body:
What your game does well:
The opening sequence is humorous.
The character on its own handles really well. Jumping felt right.
What your game doesn't do well:
When the cheeto interacts with other colliders, a lot of bugs become noticeable. The first is when it hugs walls; if the player holds in a direction against it it sticks to it and doesn't fall.
The other bug is with moving platforms. This is understandably really hard to nail because of the way physics are set up in Unity, but in your game's case it prevents the player from progressing further.
Areas of Opportunity:
The bug I mentioned above can be fixed with this:
- In Unity, create a new PhysicsMaterial2D and set its friction to 0.
- On your cheeto's RigidBody2D, add the PhysicsMaterial2D you just created
As for moving platforms, I believe you need to add any velocity that the platform has to its children (the cheeto). Don't quote me on that exact solution, but it's something to do with that.
I hope this feedback helps!