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A jam submission

A Cheeto inside your bodyView game page

You're a Cheeto
Submitted by JaumaXxX — 3 hours, 4 minutes before the deadline
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A Cheeto inside your body's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#493.0913.091
Fun#692.5452.545
Originality#832.7272.727
Overall#882.5092.509
Audio#912.2732.273
Art/Graphics#1161.9091.909

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did your team create most/all of the graphics yourselves?
Yes

Did your team create most of/all the audio yourselves?
Yes

How did you incorporate the theme "INSIDE OUT"?
You are a Cheeto, a person eats you and you go INSIDE the person (and their stomach) and you have to get out by jumping on platforms.

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Comments

Submitted

Very funny game and animations!! I think that if you had added rotation to the player, I would be more immersed in the whole being a cheetos thing.

Developer

I know, I wanted to do it but there was little time left and when I made it spin, the ground raycast (the one that makes it jump if it detects the ground) also rotated, so you spun and couldn't jump. Thanks for the feedback!

Submitted

My feedback for A Cheeto Inside Your Body:

What your game does well:

The opening sequence is humorous.

The character on its own handles really well. Jumping felt right.

What your game doesn't do well:

When the cheeto interacts with other colliders, a lot of bugs become noticeable. The first is when it hugs walls; if the player holds in a direction against it it sticks to it and doesn't fall.

The other bug is with moving platforms. This is understandably really hard to nail because of the way physics are set up in Unity, but in your game's case it prevents the player from progressing further.

Areas of Opportunity:

The bug I mentioned above can be fixed with this: 

  1. In Unity, create a new PhysicsMaterial2D and set its friction to 0.
  2. On your cheeto's RigidBody2D, add the PhysicsMaterial2D you just created

As for moving platforms, I believe you need to add any velocity that the platform has to its children (the cheeto). Don't quote me on that exact solution, but it's something to do with that.


I hope this feedback helps!

Submitted

I like the humor, and it's a fun lil platformer. The movement did feel pretty clunky at times, especially on moving platforms or on the sides of walls/platforms. The audio was pretty impressive if you made it yourself, although it didn't feel like it fit, it definitely created a vibe and was almost humorous to me. Great job!

Developer

Thanks!! (:

Submitted

Actually quite fun to play. The originality in the theme misses for me, seems like a lot of people went with inside the body this year. But I really like the cutscene. Nice work and it's still a great take on the theme. Who doesn't like cheetos? :)

Developer

Who doesn't like cheetos :) Thanks!

Submitted

Fun game, I liked the concept and the art is nice. Great work!

Developer

Thanks!!!!

Submitted

I assume you did your own motion tracking for the intro cutscene, impressive!

Developer

Yes, and it cost me a lot. Thanks!!!

Submitted

Hi, I think your game is pretty good for your first submission!  Especially since you created the graphics and audio yourself, which are awesome by the way. I think the part that still needs a lot of refinement is the movement. It feels a bit clunky as you don't accelerate but instantly apply the velocity to the cheeto. Also, you shouldn't instantly come to a stillstand when releasing the move buttons midair. But overall solid entry!

Developer

Thanks for the evaluation, I will take everything into account!

Submitted(+1)

Fun game. Great job! Now I’m hungry.

Developer

Thanks!!!

Developer

Please rate the game after playing for feedback. I accept criticism (Is my first game jam). Thanks for playing