I can't believe this game resolution is 64x64. I struggled with clarity and thought making textures as simple as possible was the only way but it seems like I was wrong.
Very cool dungeon crawler!
Viewing post in CRYPT CREATURE CATCHER (LowRezJam 2024) jam comments
Thank you! Designing 3D visuals for a game with such a low resolution was certainly an interesting challenge, but I came to a decent idea of how to make it work by: using colour to seperate foreground from background, modelling with over-exaggerated proportions to make features stand out, and using lighting well to give the player a good sense of depth and direction.
Hope this helps and yet again thanks for the kind words :)))))