Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Such a really cool and polished metroidvania! The mechanics were all very well implemented, and I loved the progression through additional abilities wall jump / dash. The particle effects were really neat (especially the fire / water), and the platforming difficulty stroke the right balance for me who really sucks at those types of games. Some of the biggest highlights are: instant respawn makes it OK to die / try things (similar to super meat boy), really cool atmosphere / mood despite simple graphics, and really great controls (similar to celeste). Also, great little touch at the end of the credits.

A bit of nit-picking for additional polish:

  • the camera shake was sometimes a bit too intense and disorienting. I know some folks are more affected by this than others - but maybe an option to turn it down or off would be great
  • oftentimes my character would be running, catching up to the edge of the screen, making it difficult to see what's ahead when running full speed. It did provide a great impression of speed so there's probably a balance to be struck there.

Otherwise, fantastic job to the whole team! I was thrilled to see this was done in Godot, their web exports haven't been the most reliable yet I was able to go through the whole game without any quirks.