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Great music and lowrez usage! Aiming/gauging 3d perspective is a little tricky (it might be worth adding a drop shadow to the cannonball to help with aiming).

Note: The game doesn’t seem to work with Chrome on MacOS, but I was able to get FireFox working. On Chrome, the game seems to be stuck on the title screen. I hear sound effects when I press arrow keys and space, but nothing new renders.

Thank you for the kind words and playing the game! I am thinking of adding a temporary crosshair once the player fires the cannon, maybe for half a second, so it is easier to aim and not too frustrating like it is right now. That is a great suggestion!

There seem to be some problems with the web export, even though I don’t have any critical problems on the desktop. I hope the new Godot version won’t cause them.