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Nice one! Sadly, I got plundered. I had a heck of a time trying to hit those smaller ships. I really like the use of the 3d model for the cannon (I think that is what that was?) and I respect the hell out of you keeping the memory of a cherished minigame alive. Also always nice to see a fellow Godot user around.

One tip- you should communicate to players more clearly that they should reload with R - have a one-time popup or something. I had to check the text on the page to see how to get more cannonballs. Anyway- good job!

Ah, the sloops are sneaky indeed. Yes, the cannon was a 3D model with pixel art set up in Crocotile 3D, and we used Godot’s viewports to render the 3D camera image in the 2D environment to implement the cannon movement and aiming.

I, unfortunately, did not have enough time to add more content to the game since it was made in around 12 hours tops, but a tutorial was in the plan. Before the waves began, I thought of teaching the player how to aim and shoot by placing a steady ship on the water, which then causes a war horn to go off, and then the waves begin. Maybe I will update the game once the voting is off!

Thank you for playing the game and leaving a comment!